Publisher CREST carried out a large update on March 31, “ Metallic Child ” and delivered new content. Custom has appeared with collaboration DLC with “Sakuna Hime of Early Hey”. In free updates, new play has been added, such as the new mode “Advanced” and “Terminal Creed: Limit Loom Lab”. In this paper, we will introduce the contents of the collaboration DLC and updates ahead of the delivery of content, so let’s introduce the contents. When the conclusion was conveyed first, new play focused on skills has been added to this work.

“Metallic Child” main story re-introduction. Battle and Story for Core

First of all, let’s introduce this work “Metallic Child” again. Since it is an explanation for those who do not know this work, the player can fly to the DLC paragraph. “Metallic Child” is a rogue light core action game that collects core and fights with robots. In the 2086-year-old world, various studies have been conducted in a space laboratory called a lifestrore. Dr. Irean Project “Metallic Child” is also one of such research. He started developing advanced androids, and some research results were born. However, a rebellion by Dr. Irene has occurred. The lifestyle that lost control has followed a falling course to the earth, and a large crash is about to occur.

The main character Rena is an Android girl developed by the project “Metallic Child”. She noticed the rebel Rona starts fighting to prevent her damage while being confused by Dr. Irene, who is her birth parent. But she is not a combat type from her original, she falls into the end of the battle. There, why the game with the game is connected whereabouts, and the player operates the Rena with remote control. The truth of the struggle of android girl struggles and rebels is drawn in the battle.

Rona will fight in the spacecraft to collect the core gem needed to prevent falling. Attack the enemy by the normal attack and skills of the weapon, grabbing and throwing. The purpose is to fight the defense action and movement by weapon and move the boss waiting at the end of the stage and to defeat the staged mounting.

During her Rena’s behavior, her weapon skills and grasp, rolling and guards, defense actions consume batteries. The battery is usually recovered by the attack hit, but if the battery breaks out, the defense action can not be used. To stand up well, it is also necessary to manage battery recovery and remaining amounts by normal attack.

Rena also collects core gems for the big purpose on the story, but in this work, the core is an important standing position in battle. During battle, enemy robots may drop power sources called mini-core. When Rona gets a mini-core, she won random abilities. Although the mini-core has time limit, combat is advantageously advanced by strengthening, such as improvement of the attack power and infinity of the battery.

However, in the minicore, there is also a negative effect called a bug / virus core, and if it is a simple debt such as a decrease in defense and a decrease in attack power, it will fall into a uniform. The change is visited by the mini-core and Merihari is adding to play. Bugs / virus cores include unique things such as reducing screen resolution and Rona, and reinforced materials can be acquired by installing bugs / virus cores. When three mini-core are aligned, the “Core Connect System”, which is triggered, the bug / virus core is also counted, so if you use it well, you can create an advantageous situation.

Other elements include “MC skills”, “MC skills”, which are competing to a powerful technique using a dedicated gauge, so-called Park / Relic equivalent “Super Core”, and “Skill chain” which activated by switching the equipment after skill activation. Many of the three types of categories and different skills are prepared for weapons. Since the above introduction is rough, please refer to the past articles if you want a detailed description (related articles).

A large number of skills have been reproduced, powered DLC

From here, let’s introduce new elements that appear in the 3rd update, including DLC. First of all about the rice and core. The content is a collaboration DLC of “Metallic Child” and “Sakunahime of Earthen”.

■ Earthen Sakunahime What is
Toyo God Sakunahime is a rampage on the stage of “Hinoe Island” dominated by demons!
Various “Takeki”, a brilliant continuous attack and expansion and contracious exhilarating actions by telescopic “Hagata” are expanded.
And another feature of this work is “the creation of rice”.
Courtesy, rice planting, rice planting, harvesting, etc. The more you harvest the rice, the stronger the Toyo God Sakuna!

As the contents, three customers of Sakunahime-style custom and collaboration boss are included. Custom with “Metallic Child” is a set of appearance and special ability. In custom cases recorded in the “US and Core”, Rona will be able to fight Skunahime costumes arranged in the SF-style and fight using a dedicated special weapon. Not only the costume, but also hairstyle and some motion. The figure of the loneliness and gods Lona is different from the usual young Rona. In addition, Rona and Sakunahime, both voice actor’s Aoi Masami is in charge of voice. The character is different but both are looking for a young girl, and it would be no exaggeration that it can operate Sakuna Hime with this DLC.

Within three types of customs that can be used in the introduction of “US and core”, “Fertility and Take Godo” and “Fertility and Takefu-san” in the Challenge the stage with the “Mae”. A battle-type plow is a special equipment based on a hammer. As a common element of “Sakuna Hime of Earthen” collaboration DLC, a skill gauge is provided in a dedicated weapon. Skill gauge rises due to attack hit and decreased by the sham. The skills that are triggered by the accumulation status of the gauge change.

In the battle type, up to about 30% gauge, the torso is hit, and the 30% to 70% is high wave retaining, and the Asterio is activated after 70%. The torso passing is attacking the opponent while rotating. High Wave Returns Long-range attack skills that generate energy like waves. Tenhe is a skill to beat the enemy while rotating in the vertical direction and rotating it on the spot. The same name of the same name in “Sakunahime of the heaven” has been reproduced.

In terms of performance, the torso-passing is easy to use, high wave return is excellent, and the range is excellent, and the Ahe stops the scope and thermal power. Normal attack is a heavy impression because the hammer is based, but both are powerful as skill skills. It will be able to capture even if you maintain dedicated equipment until the first stage. In addition, the difference between “Fertility and Takeshi’s God-of-clothing” and “Toyota and Takeishi’s Gods” will be the presence or absence of a face.

As a custom, when the collaboration DLC “Kokoro Hime” is introduced, “a brilliant god-dress” will be available. While it was a custom that the “Fertility and Take God Real” series was a motif of Sakunahime, “Atsushi’s Godo” is a custom that motifs Kokoro Ohime. When applied, Rona changes to a cool and intelligent atmosphere. Sword & shielding has a special weapon “Atsuno no Ogen”, and the mechanism where the activatable skill changes according to the accumulation status of the skill gauge is common.

However, two types of skills that can be used with the Atsuno no Sword. There are no combat depictions of Cocolo Ohime in the original “Sakunahime of the air” and there are two types of skills that imagined her. Specifically, if the skill gauge is less than 50%, a “mandal gun” is activated, and the energy ball is emitted toward the front. Although the entire motion is long because the gap is long, valuable far-domain attacks are possible.

On the other hand, at 50% or more of the skill gauge, the “machine light wheel” is activated, and the gear is installed in place. From the gear, the energy ball is fired in two directions at short intervals. The duration of the gear is quite long and there are few sets of installation. In addition to the firing in two directions, the core connect system is triggered, and if the core connect system is activated, it has sufficient thermal power in the two directions.

Sword & shield guards can be considered as quite powerful skills, considering that the second half of the motion can be canceled or at the same time. Not only is not only strong, but a long-running installation technique is rare as a skill in this work. It is also along the image of Cocolo Ohime, and has been played in both the appearance of the Sakunahemochief and the appearance of the performance.

Collaboration DLC has several elements other than custom. As a big thing, if you played with “US and core” applied, the so-called info boss equivalent floor boss “Kajan General General General” is a standing. The base is the boss of the same name that fought with Sakunahime in “Sakunahime of the heaven”. In the original, the back feet kicks and the sparrows of the offer were distressing the players, but in this work, we develop approach techniques and energy bullets including rush attacks. A small bird robot also appears, and a variety of attacks arranged in the SF style will be set.

The strength does not change with the conventional floor boss, whether it is set to the above-mentioned custom release condition. How did the stage change to the universe? Such arrangement will be the highlight of the Kanamo general and genus. In collaboration DLC, a hand is also added to the place not to be directly related to the game play. If you fight with robots in the figure of Sakunahime and Cocolo Ohime, the recovery item that appears in the stage and the minicore when carrying the mouth change to the rice ball. Besides, dedicated standby motions and load screens are also prepared. Although a plurality of skills are prepared for dedicated equipment for collaboration DLC custom, unfortunately, it can not be used according to the situation. It is because the accumulation of gauges is fast and it is difficult to aim to decrease. Nevertheless, multiple skills have been prepared for each equipment will be heated to produce.

New mode with significantly enhanced skills Advanced

Not only DLC but also large free updates are also attracting attention. In the update, new modes have appeared in the game. One of them “Advanced” can play the traditional stage with different balances targeted after the main story clear. The normal attack power of the equipment is slightly lower than the basic mode, and instead of the skill attack power increased significantly. Additional enemies in each room have been changed from WAVE unit to sequential replenishment. Within the played range, in addition to the above changes, it was also felt that the number of enemies and the attack frequency themselves were also rising. In the game explanatory text, “Suitable for combat style focused on skills, and the metallic child that the difficulty level has further increased.”

Although the enemy is stronger, it is strong, but still, the strengthened skills hold the key of the capture. Although detailed values are different for each weapon, the skill attack power rises to twice as much as compared to the normal mode, and battery consumption is also reduced. It is because the skill is easier to handle and rely on the attack. In the case of the authors, we decided to change the turn around from the basic mode. That is because I did not use most skills in the normal mode. In addition to normal attacks and skills in this work, there are many attacks such as throwing, field gimmick and MC skills. Among them, the skill consumes the battery and basically has a long gap due to long motion. As a result of using the battery and damage to the balance, it was judged that the battery was not used until the battery is not used, and the normal mode capture did not use the skill.

I think that an example of the author is quite extreme, but Advanced evolves as a power source that has a powerful damage. Values such as weapons and dedicated weapons with powerful skills are also improved, and of course, the decision criteria for the choice are also changed. In addition, it is easy to use the system, such as chain skills that were strong in traditional modes, and strengthening skills with supercares and minicors, and more damage. It has become easy to capture the game with a system or build because strong factors were clear. It is an impression that “Metalic Child” has received a large-scale balance adjustment centered on skills, rather than being suitable for a focusing on skills.

In this update, the enemies are repeated and reinforced, and “Terminal Creed: Limit Laboratory” aims for high score has been added. The basic flow of the game is the same as conventional terminals, such as enemies appear in WAVE and selecting reinforcement of Rona in exchange for enhancements. Terminal and Creed have a clear condition of boss defeat, but terminal-Creed: In the limit laboratory, no enemy appears in the limit laboratory. Sometimes the boss that appears, it is an endless battle mode that earns a score while defeating. Metallic Children, which stands in front of Rona on the story also appears as an enemy, so it’s perfect for trialing your own limit.

Terminal · Creed: When the score 2000 is achieved in the limit laboratory, a custom “Smashing the Battle” that can start the stage with the item that can be recovered only once is released. In addition, as additional elements, weapons involved with powerful skills and “Advanced” conquest have also been added as customs of liberation conditions.

New play appeared focusing on skills

Looking back on additional elements, a majority of collaboration DLC customs prepared by multiple skills, and many elements that focus on skills, such as significantly enhanced advanced modes. Advaced also improves existing weapon skills and strengthening effects, and this work has a new brilliance. In addition, the custom group of collaboration DLC carries a dedicated weapon with multiple skills. Therefore, although it is well active in normal mode, the skill is strongly changed in Advanced. Especially if the Cocolo Hi-Memochief Custom is at the bottom of the battery and thermal power, it was possible to destroy the enemy, even if it was almost installed, so I want you to try it. Generally, a large number of plays focusing on skills in this work has been added to this work.

“Metallic Child” is on sale for Nintendo Switch / PC (Steam / Stove). Collaboration DLC with “Sakuna Hime of Early Hey” is “US and core” that recorded Sakunahime custom, and “Kokoro Hime”, which recorded Cocolo Ohime custom, is delivered for 680 yen. A bundle with a collaboration DLC and a chip of the in-game currency is also being distributed.