Since November 1, two-day conference and festival ‘Unite’, a conference and festival for developers and creators who use Unity, has been held at San Francisco headquarters. The Unit 2022, which is held online and offline, is held with the concept that not only the number of employees in the headquarters, but also the representative technicians of Unity in each city such as Copenhagen, Seoul, and Los Angeles, as well as all developers watching on-site and YouTube. Done.
Although it was not a large conference center as it was previously held offline, the field was held in the field where CEOs, directors and managers, often talked with those who visited the headquarters from time to time. For developers who were not located, they also set up a bold session to listen to feedback and opinions.
The conference continued not only the Unity 2022, the roadmap for Unity 2023, which is scheduled to be released, and the current useful technology of Unity and the lectures on the technology to be introduced in the future. Since 2020, Unity has been interested in the case of creators using Unity to respond to various social issues such as unity for social contribution, as well as education, support for the disabled and environmental issues. In addition to various cases related to it, various contents were introduced, including the vision of social contribution that Unity thinks.
From Unity’s vision to technology, and philosophy of humanity, we captured the core of ‘UNIT 2022’, which contains everything.
■ Michel’s CEO says ‘Creator-oriented Philosophy’
At the Unite event, which is offline in three years, John Michel has had time to communicate with developers in various places, including keynote, sessions, media interviews and Happy Peacocks. Every time I always emphasized Unity’s slogan, We believe that the more creators, the better the world is.
Michel’s CEO revealed at Keynote, and 50%of PCs, consoles, and mobile games were developed as Unity. Furthermore, 72%of 1,000 global top mobile games are based on Unity, and active users who enjoy Unity-based games are more than 3 million per month.
Unity has been in the process of trimming with various feedback from creators, and CEO Michel introduced the contents shortly before the opening. First, it will expand support by platform and update UP and HDRP, so that developers will seek two rabbits with smooth optimization and graphic quality regardless of the platform. Examples include Unity Gaming Services to easily develop and maintain multiplayer games, and to reduce optimization issues, and DOTS that can run detailed worlds and simulations.
Meanwhile, Michel CEO showed interest in the Unite 2022, saying, The Korean market is a fast market for two to three years. In particular, the Korean market is moving rapidly in the methus-related industry. Michel, who specialized in co-interviews with Korean media, said, Metals is already a concept that has already been realized in Unity.. He also added that he will not miss the Unity Gaming Service and the ‘game’, the basis of Unity.
■ Innovation of Unity with 3 keywords, 723 roadmaps in Unity as 7 keywords
Will Gold stone Senior Manager and Lucas MIA Technical Director, who are in charge of the keynote in Unite 2022, cited the keywords of Unite 2022 as ‘build’, ‘scalability’ and ‘innovation’. This is also a vision of Unity that it can be created for any platform, and it must be able to make games and various contents more quality and easily.
In particular, the words that were steadily mentioned in this Unite regarding the three keywords were ‘multi-platform’, ‘multiplayer’ and ‘player’. Many managers of Unity have recently challenged the development of multiplayer games, but they have noticed the developers who have not even attempted because they have not been supported by related technologies, and each session is related to multiplayer and multi-platform in their sessions. We introduced Unity’s new technology.
Unity is another topic of multi-platform and technology for optimization on each platform. Unity first cited the compatibility of UP and HDRP. Both of them were differentiated in a series of scalable rendering pipelines, and at first, they aimed to be compatible with a project, but in fact, it was difficult to compatible with each other in one project. However, starting 2022.2 Tech stream, UP and HDRP are compatible, allowing graphic quality work to be rendered in more optimized forms on the platform. Furthermore, there is a framework for building a more sophisticated and organic world, even from a physical-based environment that reflects the climate that changes in real time.
And DOTS and ECS, which have been mentioned only as demos for many years, will be applied in earnest from 2022.2 Tech stream. Data-based technology stacks that are not object-based are theoretically constructed based on data rather than objects, even if more than a few million objects are configured, so that the bottleneck can be implemented naturally without any optimization measures. DOTS and ECS-related technologies, which are already introduced through the ‘Mega City’ demo, which has already emerged and moves more than 4.5 million objects and moves dynamically, are being applied in various ways, and will introduce more related technologies in 2023 Tech stream to be.
Following the Keynote, the Unity 2023 Roadmap lecture reveals the unity 2022.2 Jetstream and the technology that will be added to the Unity 2023 version and the roadmap will be improved in the future. Stable and fast core, the integrated scalability rendering pipelines that developers have been desired, profiling and performance visualization, features that can be extended to more scale and amazing games, multiplayer games, easier cross play And the main new functions and improvements released in line with seven keywords that can support the cross-platform, without code, and the cloud-based functions to create a game.
■ Stable and fast core construction
-Shader barrier pre-filtering to reduce compilation time, add to the prefab replacement function to reduce the time to reduce the time, add it to the tech stream 2023.1
-The universe scenes are planned to integrate the scene. The point of view is released later
-A package manager allows you to manage packages by bulk, and you can easily set input mapping with global action.
-. NET, IL2CPP provides the SYNC constructor to 2023.1 tech streams for the latest.NET code.
-2023.1 From tech streams to shorten the time for bust and improvement of Inspector window
-Recourse UI toolkit and sample project to make designer’s needs more easily applied before 2022 LTS
■ Profiling and performance visualization
-2022.2 In the tech stream, the memory profiler 1.0.0 is added individually and in various forms, regardless of the layer of project memory usage.
■ Extended rendering pipeline
-2022.2 From tech streams, you can gradually improve UP and HDRP projects, add full screen master nodes that can be effective in real time when shader is applied. The VFX graph is also a node-based effect to improve various effects without coding. VFX timeline is also integrated with cinematic.
-Add the ‘Adaptive probe volume (APV)’, which places thousands of probes that can indirectly illuminate the dynamic object, as a preview at 2022.2 HARP.
-2023.1 Rating racing function in the current preview in tech stream.
-The physical hair shading, which implements each strand, adds to 2022.2 tech streams, and the 2023 version also adds hair and fur later risers. Improve not only samples related to realistic eyes and samples of eyes, but also sets of shadows.
-After acquiring Chiba Dynamics with digital human expertise, it is released for free from Chiba VFX, Real Time, and Face Trainer Technology 2023 Tech stream for digital human production.
■ Functions and solutions to reduce the difficulty of developing multiplayer games
-Even without knowledge related to multiplayer, the launch of ‘Unity Gaming Service’ solution that easily builds basic functions such as lobby, matchmaking, server relay, and game server hosting
-Introducing Net code for Game objects consisting of the mid-level integrated library to apply Net code to the game object, from Unity 2020LTS to 2022 Tech stream. Net codes for Game Objects include runtime networks and network profilers that check the real-time performance of the multiplayer project to trace the network stats of the editor or stand Along Build to check the bottleneck and performance deterioration.
-The UTP 1.0 for building a cross-platform multiplayer will be upgraded to UTP2.0, which supports WebGL and adds various matters.
-In addition, multiplayer workflows are also applied, such as adding multiplayer test functions to play mode and network simulation that can simulate various network status.
■ DOTS, ECS that is easily optimized and applied for large games